(Almost) any high-budget commercial video game (AAA) and most indie games ubiquitously available for consoles, computers and any mobile electronic platform can improve
Strategic thinking, problem solving and decision making skills
Inductive and deductive reasoning skills
Initiative/creativity, memory and perseverance
Hand-eye coordination and other psychomotor elements.
So... What about the specific use of video games as a tool for training, education, awareness-raising, transmission of knowledge, values and attitudes? Are serious games necessary? Undoubtedly yes. Video games with an educational or cultural motivation allow us to influence certain mechanisms of the learning process in a planned and controlled way.
Serioous Games are increasingly popular in teaching as they have proven to be effective learning tools. Educational videogames are beneficial for all kind of students but we think they are especially suited for users with intellectual disabilities due to the opportunity of tailoring the content to their in-game performance. Adapting the game experience to the cognitive and learning abilities to this type of students also make videogames a powerful source of learning data.
At CEIEC, we do Game design and development of videogames to improve learning processes, integration of excluded groups or accessible cultural dissemination for people with cognitive disabilities using gamification methods. Available for free download are:
"The Pilgrim's Codex", a Serious Game to bring young people closer to the Camino de Santiago, its culture and its historical background through the story of a Templar knight who finds himself at the most important moments of the Camino.
"Downtown: a subway adventure", a adventure videogame designed specifically for children with mental disabilities which, through a story of cops and villains, shows everyday situations they face when using the underground network